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There’s a card game called Vantage Masters, for example, that introduces a whole Hearthstone-esque side game with its own progression. When you’re not busy battling, there are plenty of additional side activities for you to participate in, too.
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It can all feel a little overwhelming at first, but the tutorials do a decent job of explaining the basics to you and the average enemy encounter gives you plenty of room for trial and error as you come to grips with everything. Suffice to say, there is a lot going on in any given battle, and there’s an abundance of information the player needs to take into account when deciding the actions for every character’s turn. It may very well be that a character you need to attack a certain enemy is too far away to land the attack on that enemy that turn, or a group of characters you haven’t properly spread out all get damaged by a wide area of effect attack. Positioning is also extremely important, as certain attacks will damage anything within a certain zone on the battlefield.
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Most Arts, for example, take some extra time to execute once they’ve been chosen, meaning you have to take the delay into account when choosing that character’s turn. Player and enemy turns are listed on a timeline on the side that dictates turn order, and every action has some effect on the timeline. Captured on Nintendo Switch (Handheld/Undocked) Here, the enemy is unable to act and is fully vulnerable to all attack types, which can lead to extend sequences of melting down health bars and landing tons of painful Link attacks. On top of this, there’s a Brave gauge that fills over the course of the battle and can be tapped into to trigger Orders that have lasting passive effects for a few turns, or you can instead choose to use some gauge in Link attacks with paired up party members to dish out some serious punishment.Įnemies each have different weaknesses to different elemental and weapon types, and smartly exploiting these weaknesses can result in you pushing them into a Break state. Among the actions your party members can take, the most effective are Arts-which act as elemental attacks that have an EP cost to them-and Crafts, which are mostly the same, but draw from a separate pool called CP. It can feel a little drawn out in places, but the pacing remains mostly engaging and it becomes all the more alluring as you dive deeper into its various systems and come to grips with the different party compositions available to you.Ĭombat is turn-based, but with plenty of depth to give you more tactical options if you want. It adheres to a somewhat evolved form of the JRPG structure, where you rinse and repeat through towns and dungeons while collecting new party members and fulfilling quests in each locale. Much like its narrative, the gameplay of Trails of Cold Steel IV builds itself on the foundation of what came before rather than introducing much new. The fact that it all weaves together and builds a coherent narrative makes this easily one of the greatest examples of interconnected worldbuilding you can find in the entire game industry, but the cost of that is that each new entry becomes less approachable to new audiences. Altogether, that’s probably anywhere from three-to-seven hundred hours of material to sift through, just to get you primed for this entry. To get the most out of it, you need to also have played the five releases preceding that - two of which have yet to receive an official English localization. To be a part of that refined group, you must at bare minimum have played through the preceding three Trails of Cold Steel games. This is perhaps the most incredible and most damning aspect of Trails of Cold Steel IV: there is only one audience the game is made for. You can maybe get a baseline understanding of things if you read through the extensive plot synopsis of previous games on the main menu and watch one (or three…) of those half hour recap videos on YouTube, but even then, you’ll be missing out on the enormous amount of emotional payoff that Trails of Cold Steel IV has to offer. Falcom wastes no time in backtracking to explain conflicts or character relationships, which has the reverse effect of making the narrative all but incomprehensible to someone without prior knowledge. All of this is to say, this is a rare game that we would actively warn you not to play if you aren’t up-to-date on the story so far bluntly, this is a terrible game for newcomers.